Jessinta Cheng, September 16, 2008

Once in a while a game comes along that completely shifts our viewpoint about games as we know them and Spore is one of those games.
Designed by the Will Wright, the creator of the ever-popular Sim series (Simcity 2000, The Sims), Spore takes free form gaming to a whole new level. (Read more)
Jessinta Cheng, July 1, 2008
Your dad’s the Grim Reaper, you’ve accidentally unleashed a plant-based villain, and the responsibility of saving the world rests on your shoulders.
Welcome to the weird world of our protagonist Death Jr., or DJ as he’s known to friends. It’s a warped place where stuffed toy rabbits throw rockets at you, chickens shoot deadly lasers beams from their heads, and your classmate’s a dead guppy.
Jessinta Cheng, June 6, 2008

Taking time out between rehearsals, award-winning director Kok Heng Leun meets UrbanWire at the Drama Centre to talk about Drift.
His latest masterpiece, a collaboration between Singapore’s Drama Box and the Shanghai Dramatic Arts Centre, was commissioned for the Singapore Season 2007 in China and the ongoing Singapore Arts Festival 2008
The Idea Behind Drift
According to Kok, it’s the fast paced world that we live in, and not knowing what we are striving for, that drives the concept behind Drift.
“Drifting is like a state whereby you’re always moving,” he explains. “You’re never really sure where you are. Some are aware, and some are not aware, but it’s still a state.”
He also says that with how fast everything is travelling so fast today, our concept of time becomes warped, which in turn disrupts our sense of space and time.
“What used to take 10 months now only takes about 10 hours. Distance has shortened relatively, and your sense of space and time gets messed up.You constantly feel as if you are moving from place to place and you really don’t know where you are most of the time.” (Read more)